- Kings wake up, outplay Sharks.
- Sharks rebound, I would give the edge to San Jose in this period, but not by much.
- Even. Could have gone either way, as Brad Richardson will tell you.
- Kings scored twice here, but shot location suggests that San Jose was not being crushed.
- Kings get the only goal, but again, San Jose is getting more shots from the middle of the ice. This has been true for the entire series, more or less.
- The Kings get the only goal, but otherwise shot location suggests the period was pretty even defensively.
- I previously said the Kings were lucky to be up by 3-0 after one period. That's true, but they must have been doing a lot of things right, because San Jose's shot quality is terrible.
- Otherwise known as the worst period of Kings hockey in anyone's memory.
- Pattern looks most similar to Game One - Period One.
- The dot for Ryan Smyth's goal is way off.
- Kings are out-shot, but location goes back to that of a tight, defensive game.
- Two shots from the slot for San Jose. No shots for the Kings.
- Shot quality doesn't tell the whole story, and these charts are made by humans and therefore are flawed (e.g. the wandering Ryan Smyth dot).
- The Kings' best periods, in terms of shot quality for/against, were the 2nd period of Game One and the 1st period of Game Three.
- The Kings' worst periods were (duh) the 2nd period of Game Three and the 1st period of Game One.
- The rest were more or less even.
- Despite the "blow out" nature of Game Two, these charts suggest a closer game.
- The first periods I selected as "best" were always immediately followed by a "worst" in the second periods, and vice versa. This applies (as it would have to) to both teams.
- In the third periods of all three games, high quality scoring chances have been hard to come by.
- Only one goal has been scored in the third period. Kings, in game two.
- Strangely, the pattern for both OT games was terrible period - great period - even (or great period - terrible period - even, depending on your point-of-view); whereas the pattern for the "blow-out" game (game two) was even - even - even.